Sunday, April 12

Fun with Warriors: Heroic Strike


In the Warrior world of late, there's been a lot of chattin' about Heroic Strike. Namely, that's it is a necessary pain in the ass. It is.

So, for our occasional look at Warrior abilities and how to use 'em (from a "casual" perspective?), I figured that it was a timely and useful topic to hit tonight.

I also retitled this "series" to Fun with Warriors . . . There's an excellent blog that now uses the Dummies moniker, so jump over there and check it out. My prattle will wait.

K.

The very first ability a Warrior gets to hit stuffs with is Heroic Strike. I remember my first time playing Friday, my pinky finger hovering over the HS key like I was drinking tea from a posh China cup, and waiting and waiting for the perfect time to smash it. Oh look, my rage bar is full now! I should be safe to sneak in at least one HS. Smack. Better wait for the next one, though. Might need it in an emergency! Them kobalds look nasty!

Nope. Once you've got the Rage, go nuts on it.

This is one of the things that made me love the way Friday fights. Smack it and she jumps up in the air, spins around, and brings her sword down on some poor freak's head. Whap! Love it!

This is an ability you'll use from Level 1 to Level 80 pretty much FOR.EV.ER. Once your rage gets up, just tap HS every swing.

What it does is something every Warrior already knows, since we grow up with it. It hits the bad guy really, really hard. It scales up to Rank 13. Tanks love it because it also piles on a respectable amount of Threat. At Rank 10 (Level 66) it also does extra damage to dazed targets.

Wait? Every Swing?

Yup.

'Spose I should explain a little better than that, eh?

First, in low Rage situations, you won't be using HS much. It overrides the normal damage from your swing (the stuff that shows up white, AKA a "white hit") and converts it into a special attack (the yellow damage). White = more rage. Yellow = no rage.

So when you use HS, you're burning rage and you're burning off your normal regular swing and converting it to a special attack. Hitting HS at the wrong time is the fastest way to Rage Starve yourself.

Example.

You have 20 Rage. You HS, which takes 15 (you can lower this but it's just an example.... sheesh!). You now have 5 Rage, your swing meter has reset and your Global Cooldown is ready. You can't Shield Slam! It needs 20 rage. So you have to wait for that next white hit to come in and give you more rage. Ooops. It only gave you 10 Rage. 'Nother wait. You're now 3 or more seconds in and you still haven't hit with your biggest shot. Your dps and threat are dropping like a stone as everyone around you is smashing bad guys with big hitting instant attacks! Threat WARNING! You look like a twit on Recount! Oh noes!

Rage starvation sucks. Misuse of HS is one of the ways to get there fast.

In my experience, I don't even start until around 50. Probably too conservative, but I despise it when Friday QQs "Not enough Rage!" She'll be bitchin' about being outta mana next... sheesh!

After you've hit your Rage sweet spot, though, you can't hit HS frequently enough. Watch your swing timer and keep HS lit at all times.

Won't that wear out my fingers?

Yes, it will. If you're not replacing your keyboard every few months because you've worn out your HS key, YNDIR. A warrior will usually come out of a dungeon physically exhausted. Or at the very least, with a hand cramp. It's one of the joys and pains of playing this class. :)

It's also the point of contention running among the WoW Warrior community at the moment. Namely that HS is a clunky mechanic that needs some Blizzard love. I disagree that HS is the problem, but the issue itself is certainly valid. One of the things that makes playing a warrior so interesting and entertaining is that you're managing a ton of abilities that have to be executed at just the right time to get good results. The problem is that, of late, it's a bit much. Adding in Heroic Strike makes it a lot much.

To manage it better, most Warriors use macros. You can find many useful ones at Tankspot and WoWwiki's Warrior macros pages.

A simple way is to either hot key HS conveniently, which is a lot of work hitting it every time, or macro it in combo with your basic rotation. For example, most Warriors tanks use Glyph of Revenge, which gives ya a Rage free HS after each Revenge strike. So we use a macro like this:

#showtooltip HeroicRevenge
/cast Heroic Strike
/cast Revenge

As long as you have 15+ rage (sans Improved Heroic Strike), you'll do Revenge and then Heroic Strike back-to-back. Nice and simple, lots of threat, lots of damages. Fun!

Well, because I hate doing macros on account I'm kinda lazy that way...

When I need to start the HS spam I just keep taping Revenge.

The trick is that when Revenge is not up, the macro just lights up HS. When Revenge is up, it does both. Since I'm hitting that key on my swing timer every 1.6 seconds, I don't even have to monitor Revenge. It's gonna go if it's up, it won't if it's not. Either way I get my HS in.

It simplifies things a bit. You do have to put up with your toon whining "That's not ready yet!" constantly, but you can turn that off. :)

There's probably more efficient ways to do it, of course. With this one simple trick, though, I literally more than doubled the number of Heroic Strikes I get in during a fight. I'm sure there's ways to do even better. (See macro sites above.)

Regardless of how you go about it, learn to use HS in high Rage situations. It's your Heroic friend!

-Fri

Friday, April 3

Casual Friday: Wrong!

K, everyone who hates being wrong, raise your hand?

I see two of ya that didn't raise your hands... oh, okay, you play Paladins. Carry on.

I 'spect the rest of us actually are wrong occasionally and pretty much hate it.

I'm wrong fairly frequently, but I'm also pretty big on learning. It is, after all, one more method to drag my sorry self out of the wallowing cesspool of ignorance and into the glorious light of not-quite-as ignorant.

Settle down you two, I wasn't talking about that Light.

I got it wrong twice this week.

First, I had convinced m'self through f@!kidy maths that Hit was what I needed to continue my tankish journey of self improvement. WRONG!

Thanks to Darraxus the Warrior for pointing that one out. I did the maths again, this time while mostly awake, and read some stuff from some actual, well, you know... tanks. Sure enough, Expertise is better than Hit. In most cases, way better for a Warrior tank.

So, then I tried to rationalize it that I was whiffing too much and needed the Hit to connect. Well, yah, but after watching my actual combat performance, I'm getting dodged or parried more than I'm whiffing. And guess what solves that problem? Yup. And then after looking at gear for ages, I got it into my little noggin' that there wasn't any decent way for me to GET Expertise at my gear level, so I might as well gear for Hit. Wrong. I biased m'self when I settled on Hit being what I needed, so I automagically focused on that gear and ignored too much else.

All is well, though. Mine eyes hath seen the Glory. I shalt walk the straight and narrow of Expertise and I shalt not question those that doest know better.

K, not really, but pretend with me. I'm having an epiphe... epiffian... epiph... enlightened moment. :)

I also decided it was time to get to healing again, so I got Neveron when some guildies wanted to run their under-80 toons through UK. We had a Pally tank (Tilano), a DK (Violetfury), and a Fury Warrior (Natharan). We also pugged in another Pally.

So, I'm thinking that's just perfect. A little melee heavy, but that won't be much of a problem. I can heal this easy.

Cept our Pally decided to defer to the higher level Pally and let him tank. NP. Prot Pallys punch out more than enough DPS for this instance, and a higher level Pally will be easy peasy to heal. I've healed Prots before. You can sleep through most of the instance.

Ooops. He's not Prot. He's not Ret. He's Holy.

Ah well, plate is plate, right?

WRONG!

I've healed a Fury Warrior as tank and it's exciting. It's pretty much non-stop action from the heals end of things. A Holy Paly tanking is... even more exciting? :) Well, if having a coronary every time he gets crit is exciting, I s'pose.

Anyone who thinks Wrath is too easy just isn't trying hard enough. Try leveling a Holy Priest (with no gear) through Outland and Northrend. Try healing a Fury Warrior, and then go for hard mode with a Holy Pally taking Dark Smash. And both of 'em pulling aggro like a ping-pong ball. I was practically spamming the Holy Frisbee. Sounded like a freakin' pinball machine in there. BING! BING! BING! Easy, my ass.

No, not easy peasy. I was definitely wrong about that.

I learned that Prayer of Mending is your friend. I learned you can spam flash heal very fast if stand up at the keyboard while you yell at the GCD. I learned that the healer, when actually doing their job, doesn't really get to see much of anything except their heal bars. I learned that Pally's don't understand the concept of side run and keeping the bad guy's back to the healer (Gah!) and they don't ever take advice from Holy Priests. Okay, maybe that wasn't actually my bad. :D

Doesn't hurt to be wrong sometimes. Makes us better players. But only if we pull out our heads and fix it. Sometimes a skewed and skewered perspective is just what's needed. Here's to being wrong.

Doesn't mean I have to like it. Or that I wanna be a Pally sometimes. :)

-Fri