Sunday, January 16
Pre-Heroic Gears for Arms: Intro
Keep in mind that these posts are from a "casual" player's point of view.
Actually, let's take a quick aside...
I'm not using the term "casual" anymore. I refuse. I play as much, if not more, than most people that like to raid or arena. I know my class better than most of them, as well. I just don't have 4-6 hours at a stretch to sit in front of my computer. So, sorry Blizzard, but this emphasis on raiding and arena players "deserving" the best rewards is, quite frankly, a load of horse shit.
No more "casual." I'm calling these players the regular players. The ones that play WoW and enjoy it for the experience, the social aspect, and the beautiful world Blizzard has created. The people that actually appreciate WoW as more than just a video game to beat.
Okay, end soapbox. You're probably looking at this for Gear tips. So here we go...
Strength, Hit Rating (cap = 8%), Expertise (cap = 26), Crit and Mastery (both are great, as much as you can get of both). Not recommending Haste or Agility for Arms Warriors at this point, but remember that can change. The next patch is going to mix things up a bit. A lot of Arms related gear has both stats, so if you get those that's fine.
Don't forget you can Reforge those Haste pieces to make them more better. :) Reforging Haste gear is also a hedge against changes coming in the next patch. If Haste becomes important, you can, um, unforge (?) them and you're set.
Right now I'm thinking ignore the socket bonus on Gems. You'll want to load up with Bold Inferno Rubies 'cause Strength for Arms Warriors is still our #1 priority. If you need Hit, the Etched Demonseye is a good bet for Blue sockets. It can also help get that Chaotic Shadowspirit Diamond activated. (I think I read somewheres that that the gem requirements for that one are being reversed in the next patch, but can't remember where I read it. Maybe it was a dream. Can anyone confirm?)
Unfortunately, Crit and Mastery are hard to get on Plate gear at the moment, so if you must gem for them you can use the Inscribed Ember Topaz, or the Skillful Ember Topaz in your Yellow sockets.
My personal plan, based on the enchants and gear available: Therazan and then Wildhammer. The former has the shoulder enchant, and the latter has the hat enchant. After that, I say "For the Camel!" but your mileage may vary.
Don't forget that quite possibly the only decent weapon you'll get pre or post heroic comes from Baradin's Wardens. So, that's probably one you'll want to grind daily in tandum with whatever else you're working on. (There's one from Archaeology and a crafted mace, as well.)
Honestly, pre-heroics, the only real reasons to run the regular version of Cataclysm dungeons is for the Justice Points once a day and the practice. Both are good reasons, of course! But you won't be running them much for gear. There's a few peices that are awesomesauce, but mostly grab it if it's an upgrade to your quest qear. Otherwise, you'll be looking at crafting, reputation and JP vendor gear.
What's worth working toward? Do you absolutely have to have the full JP set just for completeness? Is it fun to get the gear you want or is the slight boost not worth the effort? Are you really going to drop an extra 2000g on an enchant that gives you a tiny little benefit?
It's up to you. Just have fun getting it. For the regular WoW player, getting there is the most important part. Looking good is an awesome bonus. :)
NEXT: Head & Neck