Friday, August 21



Spent the entire morning pouring over Cataclysm stuffs. I don't even know what to say.

Oh, who am I kidding.


Now, c'mon. How can Blizz release this sneak peak and expect me to go back to cold, undead infested Icecrown. Sheesh!

Dirty teases.

Reading over it, I wouldn't even know where to start! I mean, I have enough trouble deciding what to do when I sign in right now. :D Are ya gonna roll up a goblin or a worgen and try the new starter zones? Oh, how about a new race/class combo and run the new 1-60 quests??? Wait, you've got five (rumored slower) level on your main? How long can you wait before you absolutely, positively have to jump into Grim Batol or Hyjal? Been waiting to get in there for going on five years!!!! Heroic Deadmines AND Shadowfang?!? What's first? Gah!


So what's in it for Warriors?

I was a little disappointed to hear that the human to worgen transformation will be purely cosmetic. It kinda makes sense, I suppose. They'd end up spending too much time getting people to use one or the other or designing situations where you'd want to switch. Like stances aren't bad enough. Basically, being in human form will be like wearing different cloths. All the action is done in Worgen form. That means no special bonuses for being in one form or the other.

The thing that caught my eye, for Warriors, is the removal of AP and ArP and Defense from gears. At first glance, that sounds divine. It means more gear with base stats like Strength and Agility and Stamina. Which means Warrior gear itemized for... well, Warriors. "Of the Bear" sort of stuff. (Remember those?) The end result is that Warriors will have higher Defense or Attack Power, or what have you, through the new talent system, rather than having to hunt down gear specifically for certain specific stats.

This one small change will solve the problem of a leveling Warrior constantly yo-yo'ing from being uber-awesome sauce to pond scum and back again every 5 levels.

Since certain professions will be able to customize the stats on gear (called "Reforging") it'll mean you can customize the gear a bit for what role you prefer, and still have the stats to be decent at the other role. Yes, that means slapping on a shield will make you a solid Arms tank. :) It also means, instead of carrying around four (or more!) sets of Armor, you'll be more likely to just carry two. One for DPS and one for Tanking. Joy!

As a purely hypothetical example, lets say a chest piece drops that has STR and STAM on it. K, but you're an Arms Warrior and right now you need STR and Agility to, say, increase your chance to Crit. So you reforge the piece to remove the STAM and swap it for Agility. You also pick up Dodge and Parry that will be useful for tanking. True, you're a softer tank, but you get hit less, too. And so on... (Just for illustration, not for real... and probably will work a lot differently, but ya get the idea.)

The new talent system looks interesting as well. Toons will be able to get bonuses and talents based on what you do in the game. That means that, over time, a casual player could ramp up their base stats without having to hunt down very specific gear that would be nearly impossible for them to get. The hardcore player is still gonna have way better gear and way better stats (and rightly so), but in theory, a casual player at level cap can enjoy the sense of accomplishment of seeing their character improve without the maniacal focus on just gear. Very good move on Blizzard's part.

Enough rambling though. Cataclysm is gonna be so much fun it'll be freaky. So far it sounds like everything a lot of other people (m'self included) have been dreaming of for a long time. Azeroth is getting a make over.

I better go do my hair.


Monday, August 17

Little updates for 3.2

I'm still going through stuffs from the patch. So far my verdict: Yes!


Mostly though, I've just been playing. No plan or anything like that. I find myself tanking almost all the time. I WANNA DPS! ARRRRR! And mostly old stuffs for guildies. I have posts for several things going about 3.2. Yah, most it will never see the light of a blog... but everything works its way in here eventually.

I am getting tired of the "look" of the blog, so once again, hang on while I move the furniture around. Could get messy here for awhile.

I'm terribly excited about some of the "leaked" information about the next expansion, but I'll wait for something more official to see what's what. I will, however, mention that if Blizzard does add some new class/race combinations AND add Worgen as a playable race, they'd better be adding some character slots.

I just don't want to go through the pain and suffering of having to delete any of my beloved alts for my shiny new Worgen Whatever and Human Hunter. That would be most sad. Oh, geez... what class can Worgen be? You mean I have to start thinking about that as well???

Oh, who I am kidding. Warrior. :)

Oh, yah we're still in Northrend... Ahem...

Alchemy is looking good but WAY over due for some "fun" stuff. Oh, don't get me wrong I like the useful stuff, and it's awesome! But fun stuff would be a Good Thing, as well.

The new Crusader quests are quite nice. The additional quests make the Argent Tournament a little more like Qual'Danas, but with, you know, ice and krakens and dead vikings guys and stuff. Some of the quests are similar, though not nearly as challanging. Solo'ing these is cake.

The new Dalaran Children's Week quest is cute. This is, unfortunately, a done-it before quest chain. Nothing new other than the locales to travel with and the orphan model. We'll keep our fingers crossed that Blizz updates the Children's Week quests next year.

What can I say about the new battleground. Fun? Amazing? Wicked? Parachute into the enemy fort sometime. I don't care if it's strategy or not... just do it cause it's fun as hell! :D Don't like the changes to Wintergrasp, though. I got passed over twice now. Annoying! The other BG changes are fine. Resilience still needs work, but is a little bit better. Arms warriors are still gonna get obliterated, but just not as fast now. Instead of six seconds, you've got like, say 10 seconds. Get your shouts off and take a dive for the team. /shrug

While I don't know, nor will likely ever know, anything about the new raid, the new Trial of the Champions dungeon is fun romp. If you like the Ring of Blood style quests (and who doesn't) you'll love this. Yes, jousting is required. So nah nah ptttttttpht to anyone who didn't spend the first two weeks of the Argent Tournament cussing at the game trying to learn to joust. :P

Seriously, as long as ya got at least three people that can at least stay close to the bad guys, and hold them still, you'll be fine. The rest of it is fun and the loots are great.

K, it's very obvious that Blizzard is giving everyone a leg up in an attempt to pile as many people into Icecrown as possible. I bet anyone who's run the Heroic Trial of the Champion (or at most 10-man, regular Trial of the Crusader) several times (and grabbed some emblem gear along the way) will be able to step into the beginning of the regular version of Icecrown Citadel, gear-wise.

Yes, this still feels like a move away from the "endgame" and big raids being the culmination of an expansion. If even a smidgen of the rumors about the next expansion are true, it'll be very interesting to see how Blizzard continues down this path.

Actually, it makes a lot of sense. But not in the way many players suspect... Hmmm... I'll follow up on those thoughts later. I gotta go play WoW.


Sunday, August 16

How I Missed the Patch, or Big Giant @#$! Kittens

So, I get sick, get a promotion at work, work many many overtimes, stay sick, can't write in blog... don't even have the energy to play WoW. I mean really? F!@k kittens (NSFW).* Naturally, Blizz waits until then to release the patch. So, instead of writing something worthwhile about the patch and all, it's time for yet more random screen shots. Hooray! :D

Leveling a Holy Priest is easysauce! Just getcha one of these.
They work for random food drops and you just stand back
and soak up the XP. Win! :D

New cute hair! :D Ugly VC drops. :/

Level 20 mounts are genius! Now why do I suddenly have an
urge to park on a mailbox?

This boat has some of the prettiest views. Odd but true.

o/` She's just the girl, she's just the girl... The girl you want. o/`

Werk werk werk.

Payday in Stormwind. /sigh

AWWW! Baby murlock. Want!

Vi got her Black Warbear. FOR THE ALLIANCE!

Yes! I actually LIKE jousting. I may suck at dps, I can't tell the bad guy's
crap on the floor from the DK's crap on the floor, and I may spend most
of the rest of the dungeon face down on the floor... but that Crusader
title gets me into plenty of ToCs. :P

Who left the gate open?!? Damn kids.


* I have no idea why that phrase makes me laugh so hard. Scout is bad! Bad bad bad! And I still laugh so hard I /cry and/or /spew. NSFW!

Saturday, August 1

Fun with Google

I have lots of draft stuff in progress, as usual, mostly commentary and whining and other stuff. So instead of working any of those to finish, I'm gonna do something completely different and SWIPE! again.

Pixelated Executioner has used his site traffic thing to find how people are finding his site. So last month I signed up for google Analytics, cause I thought that was a very neato idea. :D

This is stuff I find interesting. You? Maybe not so much. :P So, what we got?

The average time on site was 1 minute 4 seconds. Ouch. Course, a Ret Pally could kill a couple dozen other players in that time, so I guess it's not that bad. When you break it out and look at time spent when someone actually searches for a relevant page, though, it jumps up to over nine minutes. Which is enough time for a Warlock to solo Naxx with a VW, I believe. Much better.

Top ten pages in July were:

Main Page (Our Girl Friday)
Journy to the Grim Guzzler
Lazy Days in Dalaran
New Alt and Some Stuff
Bladestorm for Dum Dums
Flower Picking Plate Wearers in 3.2
Building a Better Arms Warrior, Part 2
Fun With Warriors: Heroic Strike
Large Burly Men Picking Flowers

I know that's only nine. Google lists two entries, one is "My Girl Friday" and the other as "Main Page." /shrug

After that the remainder (and several of the top ten) are all looking for Arms Warrior stuff. So I ran a search on google m'self and sure enough, there's really not a lot out there that's current. Pix's site comes up a lot. A few older guides that aren't quite up to date. That's about it!

Basically, most of mah blog's traffic comes from people looking for information about Arms Warriors and Alchemy/Herbalism. And directions to the Grim Guzzler. That's a kinda good thing to know.

Most links come from blogger or google. The blogs that sent traffic here, according to Analytics, were Awakening in Progress, Casual Hardcore, Warcraft Bloggers, Banana Shoulders, One WoW Warrior, and Tank Like a Girl. TYTYTYTYTYTYTYTY! :D

Quicky Q&A from the referral searches:

Q: How to get to the Grim Guzzler?
A: Here

Q: Linzy Blackbolt?
A: She teaches you Alchemy in Dalaran. Here go.

Q: Warriors like me?
A: Hope you found something... um... something...

Q: Warrior heroic dungeon ready?
A: I'm so sorry you got referred here, cause you definitely ended up in the wrong place! But... If you complete the quests in Zul'Drak, Storm Peaks, and Icecrown and run the regular 80 dungeons a few times each on the way, you can do heroics. Will you get to? Check with your guildies. Failing that, you'll have to PuG and that's difficult for a gearing Warrior. Most PuGs want thier warrior rough, buff, and WAY over geared. Good luck, though!

Q: Aesir's Edge for an Arms Warrior?
A: Oh hell yah! Again, sorry you ended up here, though. That's a weapon I'll never even come close to seeing. Go getcha some if ya can, though! Drops of the XT-002 thingie in Ulduar. Good luck and send pix when you get it!

Q: Andrea Kadomi?
A: She's right here. Go on. I'll wait.

Q: Are PuGs good or bad?
A: Evil incarnate. As my dear Sargent Major father always says, it's the biggest clusterf&ck you'll ever see. Which, of course, is what makes them so fun. Sometimes. When you're in the mood to put up with it. Warned.

Q: These search words: arms flowers hippy.
A: This brings up shopping and pictures of hippy chicks frolicking in flowers. I'm guessin' ya didn't get what you were looking for here, but try WoW anyway. It's good for the inner pacifist to let go and chop monsters into little bits every once and awhile. And there is flower picking, too!

Q: Arms Warriors resilience or dps?
A: DPS. For PvE and PvP, as it is right now. Even with piles of resilience, you're gonna die in about 8 seconds (literally, not being silly) in a fight with other players. You won't have time to be skilled, since you'll be dead before you get two or three swings off. Maybe with the changes in 3.2 coming up, resilience will be a better stat. I hope so! But as it is right now: DPS for both.

Q: Bladestorm? And Bladestorm threat?
A: Here. And no idea. Threat from Bladestorm will depend on damage modified by any threat reducing talents. Generally, though, give your tank a 6-9 seconds because you shouldn't Bladestorm at the beginning of a fight. Very bad things can happen. Like, ya know, /faceplant. You'll be putting up Rend, Battle Shout and Mortal Strike first anyhow, so don't worry too much about it. In PvP, you need to 1) have a full health bar cause when you start spinning like a top everyone on the other side with focus you instantly, 2) pop Recklessness first if you can, and 3) hamstring your target(s) BEFORE you pop Bladestorm otherwise they'll just run away. That's the short version.

Q: Elixir of Armor Piercing?
A: Crap. Taste like ass, too. Use this.

Q: Arms Warrior axe, mace, or sword?
Axe. If you're serious about DPS you need Poleaxe spec to get the crit rating you need. I use a sword cause I likes them, the one I have is really purdy, and I don't care what anyone thinks about it. But get an 2H axe if you're serious. Maybe, hopefully someday Blizz will come to its senses and combine the weapon specs into one called "Weapons Master" or something like that. It would be a Crit boost only talent on account many of our abilities rely on procs from Critical hits. Kinda makes way more sense. Oh, and Arms Warriors are the only Class/Spec that are punished for picking up a different weapon. Not only can you not use your shiny new toy to its full potential, but you have to pay 50g to respec at a trainer. Suckage.

Q: Friday Hardcore?
A: Has something to do with the bar scene. Sorry. Um, need directions to the Grim Guzzler?

Q: Is there a macro for Arms Warrior Revenge?
A: Cracksmoker.

Q: Learn to shake booty classes?
A: Um, here ya go. :)

People are funny.


Sunday, July 26

A Quicky Guide to Casual PvP

The last week I've spent playing more PvP, of all things. Seriously, I was quit. I wasn't gonna do it anymore. I swear. After BC I was tired of it, and sick of the way it worked. It just wasn't fun anymore.

Well, okay, I got too serious and stopped having fun. Hard as I tried, I couldn't lighten up about it.

Then Wrath hit and I had things to do.

So now, with the last patch being largely about raiding, again, and the bit of stuff they threw to the rest of us is done, I started up playing Battlegrounds again. I've been able to keep a pretty casual attitude about it so far.

Birdfall posted a couple of interesting pieces that got me thinking. The first is about Scaling Back and taking a more "casual" mind set to the game. I can relate to that. I think this happened to me back just before Wrath launched, but it took me awhile to get it. The second post was about a little PvP encounter that made me smile.

Thinking of those two things got me thinking about how to do casual PvP, specially battlegrounds, my preferred PvP method. Sounds like a guide to me!

Casual PvP: My Definition

Casual PvP Does Mean: Serious play. A casual PvPer isn't interested in being "pro." You just want to have fun by enjoying the various forms of PvP. There's a visceral component to PvP that you just can't get in PvE. You like that. However, you are there to enjoy it, not stress about it.

Casual PvP Does Not Mean: Scrub. Casual players aren't there just to soak up honor. You DO take your roll in a battle seriously enough to want to do a good job. You do like the strategy aspects of a fight. You know, or are willing to learn, the ins and outs of PvP. You aren't going to quit and you absolutely make every effort to complete the objectives of the battle.

Some people are casual because the don't have a lot of time, some are casual because PvP is a mood thing for them, some are causal because they'd like to have fun rather than pump up their epeens (or QQ about having it deflated).

Like all so-called "casuals" they are here to PLAY, not work.

PvP Basics

* You're gonna die.

A lot. Unless you get really serious about it. Which defeats the whole point of Casual PvP. So you die a lot. Don't worry. There's no penalty for dying at the hands of another player except hanging out it a graveyard until you rez, or running back to your body. Try not to die, of course! The trick is not to get frustrated when you do die. A lot.

* Get Better

Just because you're casual it doesn't mean you're clueless. You need to know how to use your abilities in situational mode. In PvE you often have a set of priorities or even a rotation you follow. In PvP you can throw that all out the window. There's a lot of countering other player's moves involved and it takes place unpredictably and at lightning speed. So it takes practice.

* Have a point.

When you play, there should be a general direction for it. Learn, know and understand the objectives of a PvP encounter, where applicable. If you go into a battle and just flail around, you're not going to enjoy PvP much. There's a lot of teamwork involved in PvP, but there's a big personal component to it as well. Go in with the mindset that you're gonna play hard. The outcome may not matter... for casual PvPers it's getting there that's the fun part. But winning is the goal, so do that as much as possible. :)

* Loot is a bonus.

PvP loots that you can get from just honor are pretty good. But it's nothing like what you'll get from hardcore PvE or some of the hardcore PvP options. The PvP gear you get through casual play takes a long time to get and is pretty much good for PvP. Consider it a bonus, not a goal. The goal is a good time.

* Ignore

Use your ignore feature a lot. There's gonna be a lot of socially deficient, rude, obnoxious, epeen swearing morons, particularly in battlegrounds. Yes, on both Horde and Alliance sides. Set these people to ignore at the first signs of QQ. It makes PvP way more fun when you don't have that shit scrolling in your chat.


Not my favorite PvP activity, mainly because it's largely the domain of the epeener. However, there is a marginal value in the activity if you're learning to PvP with your class. You can test out various things against different classes and see how they work. What works against a Druid isn't necessarily going to work against a Warlock. Dueling is practice. Assuming you can find a good practice partner.

It's 1-on-1, though. So the value is limited. In most real PvP the situations are very different and involved multiple payers. If you end up in a 1-on-1 slugfest with someone in a battleground, for example, you've probably done something wrong.

You'll be better served, and most likely have more fun, jumping into other forms of PvP.


I'm not a big fan, so I'm gonna kinda gloss over this. There are plenty of casual Arena players, and they do well and enjoy themselves. Mostly, though, you're gonna be doing it to spend some time with a small group of friends in PvP play.

Arena tends to be very focused. Because you're on a team, there also more expectations. That's not a bad thing, but be aware of the time commitment. It's not 25-man raids, but you still have to show up on time.

Arena is primarily the domain of hardcore players. Casual isn't going to get you up the ladder very far. However, you can get up far enough to get some nice loot! Everyone loves loot!

If you like the idea of small teams working together to defeat another small team in an enclosed environment, then Arena might be for you. Give a try at least. If you're having a good time, the loot and the ladder won't matter much to ya. They'll be nice bonuses.

World PvP

World PvP takes place out in the middle of a zone. No instancing, you just ride in and start fighting. Many of them have quirks or timers, but when you enter the zone it'll show the objectives at the top of your screen.

Wintergrasp is the de facto world PvP spot now-a-days. Even when the battle isn't going on, you might stop in there to finish up a daily quest, or to grind on the numerous Elementals out there. Regardless of why, there's always someone from the other faction present, and that often leads to a fight.

If you play on a PvE server, this can be quite exciting. Or annoying depending on how you look at it. It's better to look at it as exciting.

The battle itself is an awesome experience, particularly for those that prefer to play from a casual mindset. Tip: Get in a tank. Fun! :D

Most other world PvP is now focused in the Grizzly Hills. There's Outland and Old World spots, as well, but they are fairly empty now. Try them all, though, for a taste. I particularly like The Eastern Plaguelands in the Old World, and Naagrand and the Bone Wastes in Outland.


These are instanced, like a dungeon, and you have to get into a queue. Unlike World PvP, you're going in with people from your Battlegroup, not just your Realm. A Battlegroup is a collection of Realms that all fight together.

As far as casual friendly, the bigger the battleground the better when you're just starting out. Running with the group, helping other more experienced players, and getting a feel for the objectives is important, even for casual players. The smaller battlegrounds, however, offer a lot of fun, so don't hesitate to try them out when you're a little more familiar with the format.

Casual players in battlegrounds (or any PvP) are huge asset to more experienced players, but only if those casuals do what they're suppose to do. Most times, you'll have someone that will step up and issue orders. Follow these orders if you can. The plan may not work. But it'll work better if everyone plays along.

The most important thing to remember about battlegrounds is that you must be tuned into the objective. You need to be aware of what the group is doing and how your class fits into the big picture. That's what more experienced players will mean when they say you need to know your job (or less kindly "L2P!!! NOOB!").

Mostly this just takes some exposure to the battleground. Maybe a little reading on how it works. After you know this, though, you can get to the really fun part, which is doing what you can to win. Or at least lose without getting completely smashed. :)

Casual is PvP

Simply put, most PvP players are going to be causal. Some are just new and will learn. Some are pure experts, as good as the hardcore players. Some are really bad at it. The latter make great cannon fodder. :) Really, it's just about having fun. Like anything in the "casual mindset" it's not about pwn'ing some noob for epeen, or grabbing the latest and greatest gears. (Well, sometimes.) It's about playing. It is "just a game." But it's a game where you can have some serious fun, if you're inclined to think that way.

Go into PvP casually. Learn to casual well. Do it for fun. But mostly, go into it to PLAY.


Friday, July 24

Casual Friday: Why PvP Still Sucks

Because it's so freakin' fun, that's why! There's nothing more fun than being completely undergeared, getting completely pwn'd constantly, and running around not having any clue what going on... and having a blast doing it.

Attempt #2 to make a Casual Friday post on Friday. 15 Minutes or less... ready, set, go...

K, I haven't done any battlegrounds or anything PvPish since just before Wrath launched. It's been awhile. So, my guildmaster gets me going in Wintergrasp and it's meh. And then I turn down the graphics so it's not like fighting in soup (a really heavy bean and stuff filled soup, not that wimpy stuff). And I kinda take a few minutes to look at the map and figure out where things are . . .

Now I don't miss it if I can help it and I'm installing an add-on tonight to keep a timer up so I don't forget! It's total chaos!

As far as I can tell there's no way to actually win or loose. I mean, someone does win and someone does loose, but mostly it's people running around smacking each other... with BIG FREAKIN TANKS. Most battles boil down to who can build thier BIG FREAKIN TANKS up fast enough, and have enough players clever enough to actually go get one, and then pile everybody into one spot and run over the enemy players. It's wild and choatic and loads of fun.

Just turn down your graphics.

Best of all, if you're just a casual player looking for some grins, this is a great place to get lost in the crowd. Just stick with the crowd and do your thing... you'll be having fun in no time. And you can gets some nice gears to hand down to your alts in the form of heirloom items. Bonus!

I know there's a lot of people who are going to really, really dislike me saying that... :) But I don't care. If you're not having fun in a battle... g'away! Shoo! Scram!

The other one I'm enjoying most right now is Strand of the Ancients. It's fast, furious and focused. Yah there's some strategy here, but it's no Arathi Basin. It's more like the Alterac Valley zerg but both sides get a chance to try it... oh, with gates you have to knock down with, you guessed it, BIG FREAKIN TANKS.

This is an amzingly casual friendly BG. Just go where the big letters on the screen say to go and where all the dots are at. Can you find the Yellow Gate on the Map? Goooood! Go there when it says the Yellow Gate is Going Poof. Guess where you go if the Purple Gate is getting smashed? It's like battlegrounds for Dora the Explorer fans. Where do you go? Purple Gate! Where do you go? Purple Gate! Purple Gate! PUUUUUUUUUUUURPLE GATE! You'll never go the wrong way again! Yah, if you're playing against an assload of Pally's and DKs who pile up in front of the gates you're gonna get creamed. But you'll be having so much, you won't care.

Oh, and by all means, in either of these battles jump in a BIG FREAKIN TANK! It's only fun a few times every now and then. But it is fun and well worth the ride. Some of them even let you jump on them and shoot stuff without having to drive. Casual friendly? Oh I think so.

As always, a word of caution: Make liberal use of the ignore feature. There are some major buttholes in battlegrounds and they're horribly whiney and annoying. Ignore them and, if you can, run them over with a BIG FREAKIN TANK!


Friday, July 17

Casual Friday: New Alt and some stuff

I thought I try Casual Fridays again on, you know, Fridays. So now it's Sunday and I'm finally getting it published. HA! Best laid plans and all that. Maybe I should start writing this on Monday. Hmmmm....

Since I don't have anything important to say that wouldn't take more than two hours to finish writing (and then still not be important, of course) I thought I'd take up the Twitter habit, and some other bloggers habits (SWIPE!), of posting links to stuff I like. So just click and have fun dammit.

At the end, I wanna take a moment to introduce everyone to my new main alt, enhancement shammy Sunaris!

First, the blog posts I liked this week. Yah, the is very random and I'm probably missing a few. My apologies to the bloggers I skipped. Remember: my attention span is less than zero, so this'll be all the posts I liked until I get tired of copying and pasting links.

Flowchart Friday and In Which I Rant About Belts from I Like Bubbles. Warrior tanking AND fashion rant in the same week?!? Genius. As for the deh bewbs... to borrow a quote from Teri Hatcher when she was on Sienfeld: "Yes, they are real. And they're *magnificent!*"

7 Things I have learned about Specing from TankingTips. Great advice and he made up a word: "Specing." Make up words are the best!

Translating Blue from Tanking for Dummies. One of the best tank sites takes a pessimistic view of the Warrior Q&A posted by Blizz this week. Loved it! It's funny AND accurate. I'll be taking a more optimistic (sorta) look at it here in a bit, but Tarsus pretty much nails what a lot of other Warriors (inc m'self) were thinking when we read the Q&A.

Arms Elementary School from Pixelated Executioner continues the series looking at Level 30-39. If you're thinking of trying Arms warrior, READ PIX'S POST FIRST! This is the readme.txt for aspriing Arms Warriors. :)

Want to Buy a Tanking Dummy by Pretty in Plate. This is such a great idea I'm surprised it's not in the game. As it is, the only way to figure out how you're doing as a tank is to go out and do it. And get beat up a lot. Tanking dummies would be a nice addition.

I'm not the Kind of Hunter... from Escapist Scrawl. :D People are strange... Oh, and... HAPPY BIRTHDAY!

Smelling the Roses from Holy Discipline. Good advice, as well. Play as you wish. :)

This week's top pick: I Found a Newbie from Awakening in Progress. I still love newbies. :D

Now on to the Shammy Power!

Here she is.

I'm not quite into her hair yet, but I'll play with that at the Barber Shop. Apparently the Exodor doesn't have one?!? K.

I like moon shots. Dunno.

Yup, nother moon shot. I know they're spose to be Space Goats,
but the bottoms that match this top would have been WAY too furry.

The whole key to being a good Shaman is having as many glowy,
spinny, twirly, flappy and wipsy things on you as possible. So, yes
the moth is required.


Stop and enjoy a sunset occasionally.
(Just mind the bear that's about to bite your big, bouncy booty.)

Sunday, July 5

Flower Picking Plate Wearers in 3.2 (So Far)

Warriors themselves are not really getting any love in WoW 3.2. We don't need it to be the most fun class to play, of course. :)

But the changes so far have been... meh to wtf?!? I won't even go there until after the patch. At this point, I'm taking a wait and see approach, even if my inclination is to rage and bitch and throw a fit. Ahem.

The more exciting changes for Warriors are coming in professions, and if you're a casual flower-picking plate wearer, things get really fun!

All subject to change of course. Some links are from the PTR version of WoWHead, so they'll break eventually. (And, let's face it, the chance of me going back and fixing 'em are pretty slim, so after 3.2 hits ya mights need to do a little searching. :P)


The first big news is that pots will now stack to 20. Ha! Okay, why not 100? Oh well, 20 will do. You'll be able to pack enough of those Indestructible and Speed Pots for several dungeon runs, extended questing, or long raids without having to refill.

Professionally speaking, it'll mean less runs to the bank alt to unload all those pots you've made for sellin'. And you can sell in bulk for larger at-once pricing. It won't necessarily change the per item cost, but it'll make it more convenient to rake in the golds.

On the other hand, maybe people will get so comfortable with the 20 stacks that they'll burn through them quicker. Which means they'll buy more. Selling is all psychology anyway. :)


The bennie ya get from Mixology is getting a boost, but no word as to what or how much yet. For Warriors, this is always huge. Any buff is a good buff. I'm hoping for more than just longer duration. A 2-3% or so increase to the effect would be nice. Popping a Deadly Strikes or Endless Rage and getting a bigger bonus would be wicked good for DPS warriors.

A new alchemy quest! "The recipe for transmuting a Cardinal Ruby can be learned from a quest, given by Linzy Blackbolt in Dalaran." Any time we get a new Alchemy quest is a good day. No, no daily yet. Keeping fingers and toes crossed for that one, but not getting expectations up. The quest, apparently, is just transmuting the other epic gem enchants. Meh. I hope they change that. Epic gem requires epic quest, not standing in front of the mailbox wiggling your fingers.

Not exactly sure why each profession doesn't have a daily quest or five. Hmmmmm.

Speaking of transmutes... Has transmutation become a viable specialization again? Not! We ARE getting new transmutes for epic gems. I read that the cool down is currently set to 20 hours (subject to change). Which is fine. Start grabbing those gems and eternals for the initial wave of jewel crafters wanting to cut them. Do it early cause miners are gonna be charging an arm and a leg for the raw gems after the patch hits. You'll want to farm up all your Crystallized what-have yous, as well.

Warrior alchemists will, obviously, want to set aside a bit of epic goodness for themselves. Banana Shoulders has an AWESOME guide to the new gems thus far. Be sure to check it out and plan your transmuting accordingly.

Tip: If you're going for the golds, take a good reading (using AuctionLite or r) for the next few weeks of which Rare quality gems sell best. The Epic versions of those will most likely be pretty popular.

Warriors will be mostly interested in:

Red: Bold (STR) and Precise (Expertise) Cardinal Ruby
Yellow: Rigid (Hit), Thick (Def) and Smooth (Crit) King's Amber
Blue: Solid (Stam) Majestic Zircon

There's also Orange, Green an Purple combo versions of the above, of course. I'll be transmuting up and getting cut some Smooth King's Amber because my Crit sucks so bad.

The mats you'll want to start stockpiling now are:

Gems: Scarlet Ruby, Sky Sapphire, Autumns Glow, Twilight Opal, Forest Emerald, Monarch Topaz

Eternals: Fire, Life, Shadow, Air.

At this point, no Eternal Water. And Life and Shadow are actually used in two of the new transmutes. Don't forget to check your transmute eternal-to-eternal thingie. If you have Herbalism, for example, you'll end up with piles of cheap Eternal Life, which can be transmuted into the rarer Fire and Shadow Eternals.

Flask of the North is the new Neverending Gobstopper for Alchemists. Weeee! Currently you need four Frost Lotus to make one. Expensive for non-herbalists, but you only have to make it once. It gives you a nice boost to either Spell Power, Attack Power, or Strength. No word yet on if this is a random effect or you can choose to make a specific type of flask. WoWhead lists one recipe that appears to be a random effect version, and then one each for SP, AP, or STR. I'm hoping for the latter. If so, Warriors will probably make both the AP and STR version, but again, ya only have to do one of each.

While this won't replace your main Flasks or Exlixir combo, it's a perfect buff for running dailies, PvP, questing or normal/heroic dungeons on the cheap. Save those Flasks for the big runs!

I do wish these were profession specific non-BoP items, though. I know that other Alchemists can make 'em, but they may not have Herbalism which makes getting Frost Lotus a bit expensive. So why can't I farm up the Frost Lotus and make one for them? Dunno.

Endless Healing Potion and Endless Mana Potion now gives 2700 to 4500 instead of 1680 to 2160. Can't use it in arenas any more. /fine. This is an awesome boost. This, combined with your Alchemist trinket and, if you have Herbalism, Lifeblood and add in built-in Warrior healing abilities... bah, who needs a healer any more! Ha!

Okay, I do. And I love each. and. every. one. of. you! Really. I was just kidding. Heal me. Please? :)

Finally, apparently rage potions can now be used by Druids. Didn't know they couldn't... but um, hey more business is more business. Hooray for ragey druids! :D


Lifeblood gets a boost. From 2000 over 5 second to 3600 over 5 seconds, currently. Yah! The patch notes also say that it scales slightly with maximum health. I imagine that'll be a small percentage that balances out the total percentage healed between toons with medium-range health and toons with high health. So... Warriors will obviously get a healthy boost from Lifeblood. (Sorry, first and final pun for this post.)

Yet More Wishful Thinking

For Alchemy, I'd still like to see a new application or two. For example, I still like the idea of salves and oils that can be applied temporarily to provide an item buff. Those are fun. Nothing huge that would be "required," of course. Or incense that can be burned to provide an AoE buff/debuff. I know Blizz got away from this sort of thing, but it always added flavor to the professions that I think is lacking now.

For Herbalism, the only thing I'd like to see is a few more nodes added, and/or maybe sorta a faster reswpan rate. Not much, mind you, but just a touch. All too often lately, with two professions using herbs now, herb prices make it impossible to justify making the finished materials.

I do Glyphs, on Neveron, and Pots and simply won't do them if the price per mat isn't right. Professionally speakin, it kinda kills the market for finished goods. Mats should certainly be profitable, but they shouldn't be more profitable than the final product!

I don't think, sometimes, Blizz is terribly interested in the WoW economy, but it is a fun aspect of the game for many. A little tweaking to make the material goods professions a little more profitable would be a Good Thing. Yes, the gatherers should make golds, too, of course. But going to the expense and time needed to level up a crafting profession should have much greater rewards. With associated difficulty and cost to get there, of course.

Anyhoo... Alchemy and Herbalism are offering a lot more for Warriors. That's always awesome. If the Crusade patch keeps going the way it is, Warriors in general are gonna be visiting the proctologist to remove the nerf bat. Sigh. So take what you can get where you can get it!

Oh, and I finally found a class I like almost as much as Warriors. Don't know why I didn't try it out a long, long time ago. Shaman! :D Yah, I made a baby Dranei Enhancement Shammy... and she's a blast! Very Warriory like, yet.... very different. Different is good sometimes. :)


Sunday, June 28

All Arms

I've been Prot for... what? Five or six months now? Going back to Arms is a strange yet familiar experience. I'm not exactly sure yet where my thoughts on the current state of Arms Warriors is at. Prolly won't be for awhile. This is just some initial random impressions.

I made the switch last week. Although with dual specs and a good gear manager (I use Outfitter, FWIW), "making the switch" isn't terribly difficult in a technical sense. Thar's two areas, though, that do make it... strange. :)

First is the mental switch. The difference in how you play as an Arms Warrior and how you play as Protection Warrior is huge! Bigger than I thought six months ago. They could almost be two completely different classes. From strictly a causal perspective, going from Arms to Prot is a lot easier than the other way around.

I'm missing pieces, of course. I haven't done a lot of either in PvP, for example. For PvE, the roles are obviously different. I think a PvP Arms Warrior is (was, Pre-Wrath?) more similar to Prot in that the job is to survive and take focus while keeping your head out of your ass. Now, I'm not suggesting that Arms PvE firmly inserts thier head... but the scope of what you have to keep track of is less than that of a Prot Warrior. Arms PvE can actually focus in optimizing ability priority and the target in front of them while mainly worrying about not standing in some bad guy's excretions. A tank has to worry about that... and making sure everyone else is doing the same.

So the mental switch is one where an Arms Warrior is going to be more inward and focused on personal performance. A Prot still has to do that, to a degree, but has to me more aware of taking care of everyone else (or at least keeping track of them) at the same time. The click from Prot to Arms is a little more difficult, at least in the short term. I didn't think it would be.

I still run up to a group of mobs and TC the crap out of them when it'd be wiser to set them up for a Bladestorm first. Couple of close calls put an end to that non-sense in a hurry. :)

Oh, but for you less than uber-geared Warriors out there, like me... The rage generation from Arms is astonishing! I never could get the hang of it as Fury. Never had enough. As Prot it was always a "get it going" sort of thing you just put into your priority list. As Arms you don't really think about it. You swing, you have rage. You swing again, you have too much Rage. The hardest part is waiting for 3 second swing timer. :)

Second is gearing. Going from worshiping Def, Dodge, Bock, Parry, Expertise to Hit, Expertise, Crit, AP is a gear nightmare.

I kept a lot of the quest rewards from when I was finish off Stormpeaks and Icecrown. I also managed to have Sons of Hodir and Argent Crusade rep finished, and a Revered status with Ebon Blade, before the switch. So I didn't start scratch. But I'm still wearing a couple of Def peices and spent close to 1500g buying, gemming and enchanting.

It's not bad, mind you. It's just something you have to consider if you dual spec. Your gear needs just doubled. Buy big bags.

Consider: As prot you'll have two armor sets. Assuming a few pieces are interchangeable, you're going to end up with most of a bag full of extra gear: one for survival, one for threat. Maybe three since for survival you might have both an avoidance and a stam/armor set. You might also have a resistance set. Like I said, many pieces will be used in two or more of those sets, but it's still a lot of titan steel to lugging around.

As Arms, I don't know yet, but I can see two sets already. For one thing... I'm wearing freakin' leather!!! Yah, the best crit/hit enchanting gloves I could find so far are leather. Geez! From looking at gear lists, some of the best dps gear a mid level Arms Warrior can grab is leather and chain. Wild, eh? Luckily, most leather and chain has plenty of Stamina, but I can still see a need where I'll have to have a dps plate set, as well. And yah, I'll be spot tanking occasionally, so at the very least I'll be hauling around my lovey shield and super wicked loveittillidie nelf axe.

Oh, and don't forget the resilience set. Gah!

I haven't even gotten into the change in priorities for abilities, of course. Retraining your fingies to hit the right buttons takes a lot of practice. I didn't realize how out of practice I'd gotten. As Prot you can literally just sit in Def stance the whole time. Arms seems to sit mostly in Battle Stance. That's fine, but if you dual spec, you're switching one for the other. The only tip I can give here is make common buttons stay where they are. If TC is on a particularly button as Prot/Defensive Stance, leave it there for Arms/Battle Stance.

Common sense, but... yah, I moved it. Then moved it right back. :)

Anyhoo, Arms is just a load of fun. I started Wrath that way and gushed about how much fun Blizz had made the class/spec. And I'll gush even more. Prot is a great spec to be now, but Arms is all about being a fun killing machine.

I <3 being an Arms Warrior.


Monday, June 22

LOLeveling, wut?!?

I haven't had a lot of time to play WoW of late. Mostly dailies here and there. Playing a lot with guildies who are leveling up or leveling alts. Which is WAY fun! :D I was going to write about some f#$ktard in a Nexas PuG I joined that announced to the group "She can't tank!" But there's been more than enough bitching about idiots like that. How many "Oh I got in a bad PuG, woah is me" posts can I make? One more apparently. Besides, my witty retorte was "I can so, moron!" Drop group.

Not my proudest moment.

So I figured I might as well break down and talk about leveling.


I like leveling.

I know, I know. Weird right?

I like the old world quests. I like the flashy-light poof-ding of a level up. I like having that goal in front of me.

Now it's just too damn fast.

I'm perfectly aware that Blizzard has to provide some boosts. New people to the game aren't going to hang around long if they just want to get to level cap and it takes them three months or more to get there. Of course, current players that want to play at cap certainly aren't going to tolerate that.

Yah, yah. I don't care.

To me, WoW without the long leveling, and all the adventures that go with it, just looses a lot of its charm and experience. Both my new warriors (and every other alt I have), for example, have skipped entire zones! And the zones they are doing, they only get maybe 1/2 to 3/4 of the zone done before they grey out. Gah!

The problem with leveling was never really an issue of speed. K, for some people it is. But for many the root of the problem is that old world Azeroth is WAY overdue for a make over.

Blizzard seems to be catching on a bit. Faster leveling through more xp per kill/quest wasn't really the answer. That's just slapping on a bandaid without actually addressing the real problem.

The original quests are designed to a) get you out in the world and b) get you to grind a bit. It's a big world with lots of stuffs that needs killings. You run for 19 days to go to some far away place... then spend 19 more days killing everything there. In the meantime, 19 freaks with exclaimation points over their heads are sending you off to other far away places.

I like the exploration parts. I do like the send you to far away places quests. But it's probably not the best way to go about it anymore. Contrast with Northrend where all the aforementioned needy freaks are in the same themed place and actually seem to be conizant of each other. At least to the point where freak #1 gives you a quest that compliments what freak #2 is doing. You don't get the new ones based on what level you've attained, but rather what you've accomplished for said freaks.

It makes more sense. It makes questing more entertaining.

So why not redo Old Azeroth that way?

The next fix I'd put in is no more free xp just for killing random stuff. Scale it back and add more in-game methods of gaining xp faster for those that want to do that. Heirloom items are a perfect example, but I suspect some players would like more.

Why not have a turn in? Finish a quest, get a token to save up and turn in for either a bit more golds/silvers, a better piece of gear, OR xp. The quest rewards for old quests are mostly horrible. Take a page from Outland and Northrend and provide a way to get better stuffs while you level. It's more fun.

(On a side note: please please please add something like the old gear upgrade quests to Northrend. I know they were a pain. I know they were hard. But for those of us that don't raid... well, throw us a bone here. Doesn't have to be uber-stuff. Just unique and powerful enough to make it worthwhile! Something that's not a daily grind, very hard and lengthy to get and is two ilevels below the current raid with new quests to upgrade that stuff when new raids come out. Wouldn't be terribly difficult and getting cap'd casuals back into Outland and old Azeroth for some of the chains would be a blast. Oh and let us upgrade our rep gear through the same epic journey/quest process! please?)

The horse upgrade is brillant. It's what I mean when I say Blizz is finally getting it, as far their millions of casual players go. At least partially. Do you have any idea how much better and more fun Duskwood is when you can ride?!? Yes! No this does not make it "easier," per se. Well, in a way it does, but I don't count more fun and less of a drag as being "easier." Your mileage may vary. But yeah For The Pony!

Add more optional xp gains, as well. Why can't lower level crafters make xp gear? I mean there's zero market for their wares as it is, why not create one? Enchant Weapon Street Smart Brilliance: Grants 2% XP bonus, with a chance on hit to give +5% xp bonus for 1 minute, on use grants 10% xp bonus for 10 minutes with a 2 hour cooldown. I'd buy something like that at level 40. yah.

Reworking the old world would, of course, be a major undertaking. But it's one I think Blizzard/Activiaion would see HUGE dividends in more players playing more.

Make it fun and easy, guys. Make two or three changes/additions a week (or even a month) and let players hunt them down.

"What?!? There's a daily level 30-40 PvP quest in Hillsbrad now? No there's not! Wait.. yes there is! How cool is that?!?"

"No there's no goblin teleporter to the Southern Barrens from Crossroads, noob! You just have to run. What?!? Wait... WTF?!? Where'd that come from?"

A bet there's a billion fun little improvements Blizzard could make to the Old World. If done a bit at a time it would be more than doable.

The problem, as I see it, isn't leveling itself ... it's that the leveling hasn't kept up with the players. You don't need to make it easier. You just need to make it more interesting and entertaining. There's a difference.


Sunday, June 7

Rules of Rage for non-Warriors

In an on going effort to bring The Light (and by "Light" I mean "Warrior Awesomesauce") to the unwashed classes, here's a quicky on Rage for the non-Warrior. Please feel free to contribute if'n I missed somethin'. (Which, let's face it, is pretty likely).

Rules of Rage (for non-Warriors)

1. Your Warrior IS Rage.

2. Everything your Warrior does requires Rage

3. Your Warrior is a sadist and likes to hit stuff to make Rage

4. Your Warrior is a masochist and likes to get hit by stuff to make Rage.

5. If your Warrior can not fill these basic needs, she gets no Rage. Sad Warrior.

6. Do anything to prevent your Warrior from fulfilling these basic needs and she gets no Rage. Angry Warrior!

Warrior tanks need aggro so that stuff will hit them and, thus, make Rage. Lots of Rage lets her hit stuff back really, really hard. Don't ever do anything that would prevent a Warrior tank from getting hit. Some Warrior tanks are SO good at not getting hit that they will take off their pants so that they get hit more. This is "normal." Don't run away and/or ogle their butt.


Damage Warriors do not need aggro, but they must be able to hit stuff to make rage. If you do something that prevents them from hitting stuff, they make no Rage and can not hit stuffs. Damage warriors REALLY like to hit stuffs. These are the boys and girls that, when children, were told by their teachers "We can't hit other people, sweetie" and thought "Sure I can! Watch!" THWACK!


Warriors like Bubbles. They do not deprive your Warrior of her Rage-fix. Bubble, preisty! Bubble!


Do not pull threat from your Warrior Tank, by accident, design, or stupidity. If you pull threat from your Warrior they will get less Rage. Less Rage means they will have less to pull threat back. Less threat for your Warrior means you will probably die. Your Warrior will then get threat back, makes lots and lots of Rage, and be very happy you are dead. Happy Warrior!


Only when your Warrior Tank asks for it. Which will be after they have lots and lots of threat and are punch drunk on Rage overload. AoE too early and you will take threat away. Taking threat away will make the Warrior have no Rage. Bad!


Do not CC the Warrior's target. She will either break the CC and scoff at you, or will not be able to hit the target and, of course, get no Rage. She will, in either case, be very put out.

Do not pull for your the Warrior unless asked. Your Warrior is wise and knows much more then you regarding the Tao of Pissing Off Bad Guys. You are an amatuer compared to your Warrior. A squeeky Padawan to her bitchy Jedi. Your Warrior is wisely plotting initial Rage and sorting out her masochistic/sadistic tendencies to generate more Rage. She'll pull when she's good and f&%@$#ing ready.

Did I miss anything?



Sunday, May 31

A Warrior's Journy: Our Little Green Warrior

K, I've been putting off ripping the current leveling experience in WoW for a couple weeks now. I'm gonna, don't worry, but first a little Little Warrior updating. Today we're doing Roxigar of Greymane.

Rox is doing awesome. At 18 he 3-person'd through Ragefire Chasm with an Undead Mage (15) and a Blood Elf Hunter (15). Along the way he picked up a nice pair of wrists that'll last a few levels. I'll get into it later, but he didn't go to RFC earlier because there a) wasn't enough time, and b) not a lot of reason to do it, as far as leveling goes. Both of which equate to a severe lack of people actually wanting to do it at level. Gah!

He also DPS'd through Wailing Caverns with a full party. Was gonna have him go as tank, but a Level 22 Prot Warrior show'd up and we let him take the lead. It was kinda fun to do melee DPS again, even at low level. Rage generation sucks though if you don't start spec'ing into it early. Seriously, the only way to get a decent amount of rage below 20, as a Prot Warrior, is to pull multiple mobs at once. Which is fine, it just feels off, prolly cause I always leveled Warriors as Arms or Fury.

Anyhoo, he got a new turtle shield out of WC, which was really neat, though the other one might be better for Prot. Take either. You gotta hunt the big turtle down, but it's worth it. The mail belt dropped, too. I though the other Warrior was gonna take it, so I passed. He thought I was gonna take it, so he passed. It ended up going to a Warlock for vendor junk. Ouch. Communication people! Comm-un-i-ca-tion.

Both instances are not ones I've done much before. Been run through RFC ages and ages ago. And of course, Friday(1) went through WC at level and solo'd it several times way back when. With the drops in there, and skinning and herbs, it's a great place to farm up some golds. Like VC, though, there's a whole lore behind them with nice lead in quest chains that set up the feel for future quests and lore. They are well worth taking the time to do properly. Don't pay for the run through. Enjoy the experience. Rox has one or two more forays into WC and is ready to head to Shadowfang and, hopefully, make the swim to Deadmines for some Cleefy fun. :)

Rox is also making friends fast. This is where a lot of the game has lost itself. Rant/QQ in a future post as well. But for a new leveling Warrior, my advice would be to hook up with as many people as you can, friend the good ones, and STAY IN TOUCH! One guy and I chatted about the WoW books and various lore for an hour waiting for the group to fill. The social aspect is a big part of the game. You don't have to do it anymore. But do it anyway.

Aside: We're both fans of the alternate WoW reality book series called War of the Ancients. I know, I know. True lore fiends deplore those books, but they were so much fun! Where do you think my little orc's name comes from? :)


Things to take away from Rox's experiences this week: Before we started RFC, the mage was pretty certain we'd at least need a healer. The hunter and I were all fired up to go with just the three of us (and it was getting late), so the mage went along with us. We did fine. Don't drink and dungeon. Wha? Yah I was enjoying a small adult beverage. Sheesh! I'm allowed once the kids are tucked away and it helps me relax when tanking. K, so I had two adult beverages and got REALLY relaxed... and face pulled 5 mobs and 2 pats. Wipe. The hunter was suddenly pretty sure we couldn't do it and we needed a healer. And the mage and I are all, naw, we're fine. I owned up to being a dummy, and we proceeded.

Good and bad and great players start to emerge at early levels. As a new Warrior you can watch this develop. If you're completely new, you can watch and learn. Both of these guys were obviously veteran WoW players. The mage may or may not have played a mage before, but he understood how a mage works, what a mage does, and had studied his abilities in that light. He also knew how a tank works and acted accordingly when he saw that I was, at the very least, a competent tank (even while under the influence... ahem).

So he wants to sheep pull a warlock, minion and two melee adds. No problem. He sees that when I grab aggro, I immediately back up and pull the melee out of Thunderclap range of the sheeped Warlock. It may seem obvious to a modern Warrior tank, but many new players aren't going to pick that trick up the first few times. I certainly didn't. I could tell that the mage was going to be a really good, even great mage.

The hunter, on the other hand, was obvious a very skilled player. He also knew the hunter class, at least well enough to use everything a hunter has at that level. But... He would run up and pull before I did. He'd pull mobs off me and pet tank them unncessarily. He'd switch targets mid-fight before the one he was on was down. No problem at all. He was skilled enough to do those things appropriately. But I'll bet he'll still be doing those things 60 levels from now, when it is never, ever appropriate. He's a good player. But unless he changes his understanding of how a group works together, he'll never be a great player.

So little warrior, learn to do it right, even if you don't have to.

At the end, the hunter got disco'd and the mage and I finished off the last boss. It was mildly tricky, but he knew what he was doing. It's just the boss and 2 adds. Nothing terribly fancy. He chain sheeped one of the adds and we burned the boss and the other add down. At that point I couldn't even see my health bar. No idea why I was still alive. But he just kept chain sheeping the add, I bandaged a tiny bit, popped Shield Block, and we finish the last add alive. Done.

Shiny new warriors, if you're doing okay and come up against something that's a little tricky, take a good long look at your abilities. There's probably something there, some sequence of abilities, that will work. If you try one thing, and fail, do it a different way. But not just randomly. Think about it. It'll work out.

Thinking things through and knowing what your abilities do is a huge part of playing your class later. For example, I tend to get into the habit of just taking damage and relying on my priority list when tanking in Wrath. Doing these lower level Warriors, with limited abilities, has gotten me using Shield Bash again! Okay, I use it on big Friday when it's absolutely necessary, of course. But if I didn't have to, I just didn't. Bad, Friday!

Get in the habit of using the right ability and the right time, even if it's not strictly necessary. That interrupt will save your booty many, many times. And being a Warrior is all about saving the booty.


Friday, May 29

Casual Friday: Screenshot Cleaning

This guy tried for over 2 hours. Looks like he made it. Course by the time he'd satisfied the peen he'd have been done. There's nothing wrong with having an epeen. Just don't let it slow you down.:D

Fashion Week: My new fishing outfit. I thieved this idea from a nelf in Dal.

Fashion Week #2: My new around town outfit. The top is from the walrus people.

Fashion Week#3: Coordinating weaponry is required. These helped me get the Knuckle Sandwich achievement this week. :D

For the Horde! I mean... we're going for the Horde!

Aw, a note from Wrynn. Sweet!

See?!? Told ya everyone wants to hug my baby Orc!

Dark Clan GM Voldar and his pew pew, pew pew, pew pew, pew pew lasers. Guy is a one man Star Wars.

My new toy. And YES is DOES come with batteries!

OMG My interface sucks!

Not bad for questing, but still...

I'm taking out X-Perl right now! Any suggestions? I hear Bulldog is nice.


Sunday, May 24

A Warrior's Journey: Meet the Warriors

Two! Plural! Yes!

A long time ago, when I was PvP nuts, I rerolled Friday on a PvP server. At the time I was leveling other alts, as well, got burned out on the Alliance quests, and never got her past Level 10. So Friday2 just kinda sat there for, oh, a year and half, until now.

Leveling up Roxigar, my shiny new Orc Warrior, got me thinking about leveling Ally side, as well. Leveling two toons, one from each faction, and one each on a different type of server, seemed to fit this lil' "experience experiment" better. So now we're following two warriors' journeys.

Yah, I really did intend to talk about the leveling experience so far as well, and I will a bit. But first, lets meet our Warriors. :)


My baby Orc is growing up so fast! He's currently sitting at Level 17. This is, like, one of two male toons I've ever made. Hmmm... maybe third. I gotta lot of toons. Anyhow, I thought to add a little more mix to the experience experiment, I'll level one toon male, one toon female. So far no difference really. Fri gets invited to groups randomly a bit more than Rox does. Which doesn't make a lot of sense because... Rox Rocks!

He's big and green and strong and has a cute spiky mo-hawk all the Orc girls really go for. I bet blonde human mages would dig him, too. I don't see him really as a ladies man, though. I wonder why. :P He seems to be all about the adventuring. No ties. No guild. Going it alone for glory and honor... and gold.

He makes gold like crazy. Part of it, I'm sure, is the skinning and mining opportunities in the starter areas and the Barrens. I don't plan to spend a lot of golds on silly stuff for these toons. Mounts first. But I will be upgrading thier gears at least every two or three levels. Regardless, Rox isn't going to have any problem hitting the 100g mark by 30.

He's got skinning and mining for money. He's doing well financially, so far. He's outfitted mostly in greens and can easily quest 2 or 3 levels above. He's quickly by-passing the last half of the Barrens quests. Right now deciding if we should a) continue with the Barrens, b) head to straight to Stonetalen (which I've always wanted to play), or c) head for Silverpine/Hillsbrad (ditto).

Side note: Rox got into his first duel last night... and we got pwn'd hard by a Belf Pally. It was insane! I just kinda freaked out and couldn't even remember how to interrupt! Embarrassing. I'd better get my PvP shit together or Fri is gonna have a hard time of it eventually. He still hasn't done RFC or WC. Maybe tonight I can knock those out.

Orcs are obviously good tanks and warriors in general. When applied personally, the theory about knowing the quests making life easier works out. Rox does well, but he dies a LOT more than Fri does. I could do Westfall and Redridge with my eyes closed. Rox and I are in unexplored territory as we finish the Barrens and head into Stonetalon. It's very exciting. I can't recommend enough switching factions for a "new" experience if you haven't before. So far, Rox wins for getting closest to that "new to WoW" feeling.


Ah, a comfort zone. That's what worried me about leveling the same toon through the same stuffs that the original went through. So Friday2 ends up on a PvP server. The quests and zones are comfortable and familiar. But there's always that added element of danger.

Of course, I just started in on Redridge (prolly skip most of it... sigh...), so I haven't been ganked or anything like that. My only run in with the Horde so far was outside of VC and, of course, none of us are flagged in Westfall. I'll know soon enough if being flagged all the time is a pain-in-the-ass or if it's actually is fun.

I suspect a little of both. In Redridge and Duskwood I imagine it'll just be a pain in the ass. Not a lot of level 16-25 something Horde running around in those areas. Which means any horde there will most likely just be higher levels epeen ganking low levels. That's pretty cowardly, but the nature of this kinda Realm, I s'pose (And yah, I'm perfectly aware that Alliance players do the same... that 80 Rogue at Crossroads killing the FP and Inn Keeper over and over was a grade-a bunghole). It'll be more interesting when she gets to more of the mixed areas. Hillsbrad or Stranglethorn? Hmmm...

Leveling Friday is easy-sauce. Just keep the gear updated and we fly through stuff. I really wanted to get all the VC quests (which is a blast at level), so I just stayed in Westfall. And suddenly she was Level 17 and hadn't even made the run to Redridge! Got that taken care of, but still haven't done VC. As embarrassing as it sounds, she also hasn't taken the tram yet. Gonna have to take her exploring soon or she'll be one of those toons with no flight points and always whining for a summons. I don't think so!

Money-wise, Friday isn't doing nearly as well as her green-skinned counterpart. Did you know Orcs weren't always green?!? Hmmm... anyhoo...

I think this has mostly to do with the fact that she runs straight to a quest, smashes it, then runs straight to the next one, without taking any time to stop and enjoy the scenery... or mine nodes, or kill a random animal for skins. Rox bumbles around trying to find stuff and, in the process, runs into Raptors and various other skin'able beasts that he has to fight to get where he's going. He stumbles onto mining nodes all the time. Friday knows the paths to where she's going already and how to avoid unnecessary fights. So unless it's in that path, she misses a lot of money opportunities.

On the other hand, she levels way faster. I had to stop playing her for a couple of days so Rox could catch up a bit. I'll take her out exploring and mining and skinning for a couple more days. That'll give Rox time to get a smidgen ahead level-wise, and get Fri some decent gear and a good bankroll.

It's interesting, but when you're leveling a new toon, the impulse is to just level as fast as you can. Use to be this was a good thing. You leveled slowly, so always pushing ahead made sense. Now you level so fast, you miss half of what's there! If you have a guild and some higher level alts available, that makes sense, particularly if you're just trying to get to the higher level stuff for some reason. But when you're out there on your own in the big, wide realm, ya gotta slow down and take care of business.

If you're just starting out on your Warriory path, do stop your questing long enough to level up your secondary professions. First Aid is a must for a Warrior. While doing pre-quests for WC on Rox the other night, he got stuck in combat. Ergo, he couldn't eat. Without First-Aid he'd have been stuck near the entrance portal with a looooong way to go back and very little healing.

Fishing and Cooking are almost necessary, as well. Cooking particularly. Don't waste a lot of money on enchants and such in vanilla WoW. By the time you need the enchant, you'll be replacing the gear anyhow. Cooking, however, can provide that nice buff ya need from time-to-time and it's free! Fishing is also handy because it's an easy way to get mats for leveling Cooking. See El's Extreme Anglin' guides for some great ideas on how to level both at the same time almost effortlessly.

Of course, you could always figure it out for yourself, and that's kinda fun too. :)

Next: Yet more rambling on leveling and why it's borked. Bad. Fix, Blizz ,Fix!