Tuesday, January 27

The End of Wrath

I forgot to wish everyone a happy Lunar Fest... so... Happy Lunar Festival! Good luck on getting the Elder title, as well, if you're inclined to go for it. I'm thinkin' I don't want to be know as "elder" anything... :)

I don't really spend a bunch of time writing terribly serious stuff for this blog. That last post was intentionally tongue-n-cheek, for example. Jumping off stuff isn't exactly new in WoW. (Although base jumping in Storm Peaks is a ton of fun, and a lot harder than you'd think. Jump from the Temple of Storms into the Engine of the Makers. Then do it again and survive. Without a Mage or Priest or Pally handy. Tricky. Haven't figured it out yet, but I will.) There are, however, a few things that have been bugging me.

And this really did start out as a post about those things, too. In my wandering, befuddled mind, however, I ended up with something completely different than what I set out to write. What I set out for was a lengthy and rambling dissertation on "casual" vs. "hardcore" players and "Wrath is too easy" QQ nonsense. Saved all that and if it comes out somewhat coherent (ha!) I might actually post it.

Bottom line, though? I love Wrath. I think Blizzard has made something that is just genius. I don't think it's too hard, or too easy. I don't care if you crunch numbers all day to get five more points of DPS, or if you spend most of your online time dancing naked on a mailbox. Good for you, either way. I think Blizzard has taken a huge step forward in the development of WoW and, if they stay the course, it will just get better and better for a lot more players.

That doesn't mean there aren't flaws. I absolute despise Alchemist Finkelstein. Not terribly thrilled about Scourge being allowed into the Argent Crusade to begin with, but I suppose it's effective to have 'em. But that guy really pisses me off. And he smells like Hairy Herring Heads. Blah. And I will NOT thrust Hodir's spear, and when I finally get my shoulders he can polish his own damn helmet. Gah!

Thinking about how, or even if, WoW is too easy, and thinking about the differences between self proclaimed "hardcore" and "causal" players, got me to thinking about what Blizzard is going to do next to make it even better. There are some very real problems in the game that Blizzard needs to address, but they are definitely making progress on focusing less on mechanics and more on giving great, interactive experiences. If I'm right (what are the chances?), Wrath's new bits just set up a whole slew of things yet to come.

That, in turn, got me thinking about how WotLK should finish. There's still plenty of middle. I'll leave that alone for now and skip to the end. No spoilers here... I'm making this up.

Here's how Wrath ends, the way I envision it:

Icecrown Citadel opens up in a series of realm events. Blizz has done this before, at Sunwell, on a smaller quest level scale. For Icecrown they take realm progression and phased questing and instancing to a whole new level. Let's say, for instance, Icecrown's got two 5-team normal and heroic mode dungeons and a massive, high difficulty 10 and 25 man raid against Arthas. Specifics aren't terribly important here, just the concept. But...

The "hardcore casuals" are busy unlocking some major events running the 5-mans. And the "casual casuals" are questing, grinding, gathering resources and such to open up more and more of Icecrown, both with bigger and bigger rewards for each accomplishment.

The raid doesn't kill Arthas. They just break him. He becomes separated from the Lich entity and the raid kills what's left. Arthas, in the confusion of the final battle with the demonic Lich leftovers, escapes.

At a certain point, after the Lich King's raid defeat, and after all else has been accomplished, a quest chain is opened for the entire realm.

Opening the final quest chain, and the final conclusion to Arthas' story, can't be done by some guild locking themselves into a Raid for a few weeks. It also can't be done by a few guilds grinding out daily after daily. It has to be multifaceted and require a huge amount of effort on the part of a large portion of the realm's population.

At the end?

What I don't want to see is 99% of a realm having to watch some uber-guild run through a raid and watch Arthas fall over in some hokey death animation on YouTube. Lame.

At the end of all the effort, the quest opens and Arthas is alone and on the run. After all the pain and suffering and loss, it's you who is sent to track him down and finish it. It's you that has been part of each event, it's you that's been there from the beginning, and it's you that has the best overall picture of what's been taking place. Thanks to the raid and the efforts of the realm to open Icecrown, Arthas is free of the Lich King but pretty much a broken shell. Regrets tear at him. His past deeds have caught up with him and now he doesn't have madness and demonic evil to hide behind. He faces his past and pays dearly for it. And then you take him, one on one. It should be a wicked hard fight. Not scripted. No buffs. Just you vs. one of the best Paladins that ever lived. You win. Arthas falls at your feet, finally defeated, having paid dearly for his crimes against Azeroth.

It should be a massive and pretty involved chain to complete. Every single player on the realm gets to do this quest. All of 'em. Everyone gets to see the end.

You keep the hard part. Massive, complex raids that require a ton of time and effort to complete. You keep the middle. Tough, but mostly PuGable, 5-mans and group quests that anyone with a enough social skills to get a group together can do. You keep the basics. The shorter quests, normal 5-mans, daily quests and resource gathering that anyone with 30-minutes to spare can do. Everyone can, and must, contribute before anyone see's the end.

There's no item drop for the final Arthas quest. No gold for a turn in. No special vanity title or pet. Maybe a small "I killed Arthas" Achievement. It's all about getting to see the end.

It won't make everyone happy. But it'll make the vast majority of players excited and feel included in their favorite pastime, in a way that's never been done before. It would be wicked fun.

Blizzard might be the only game company in existence these days that could actually weave all that together into something that is fun and engaging.

It wouldn't play out exactly like that, of course. It could probably work several ways in the end. Arthas redeemed? Lich King escapes? There's plenty of semi-lame shocker endings Blizz could do, but they've been pretty faithful to the idea that, in the end, the players win and the bad guy eats it. I don't think changing that course would be a good idea at this point. It would mess up the tone of the game.

Blizzard does, however, have all the tools they need in game now to pull something like this off. The can create an amazing experience that every player can enjoy just by actually playing the game. See also, Wrathgate quest chain! I honestly can't see why they wouldn't do something like this now.

I wanna fight Arthas, even if I don't get to fight the Lich King. I wanna know first hand what happens. I wanna see the end. I'll wager there's somewhere in the neighborhood of 10 million other players that feel the same.

-Fri

Sunday, January 25

The Hottest New Sport in Azeroth

And now for something completely silly. Actually had a pretty serious post planned for today, but not in the mood right now. Maybe later. Okay who am I kiddin'. Probably not, but we'll see... No pics or vids for this one yet, but might update it later on.

Today I want talk about the hottest new sport in Azeroth: Northrend Cliff Diving!

K, not hot yet, but I'm predicting it will be HUGE!

One thing Northrend gave us was a big dependable body of water to fly over. This is important because you get to experience free fall from insane heights without having to be a Mage or a Priest. And now that those classes can share their floaty goodness with the rest of us, things for Cliff Divers just got WAY better.

My guild leader, Voldar, and I are always jumping off things. We also can't resist a cave. If there's a cave, we're in there. Oh, and Ogres. There's just something really funny about dead Ogres. Dunno. Oh yah, jumping off things... Anyhoo...



So awhile back we'd just kicked the crap out of Day of the Worgan, three times, and we're flying back toward the coast of Grizzly Hills. Suddenly he goes out of sight. I can see his dot is right on top of me, but it's up so high I can't see his bird any more. A moment later he comes screamin' by me, droping like a stone, and laughing and waving. Then Sploosh into the water.

And I'm thinkin'... now that IS COOL!

So up I go, dismount, and plunge to uncertain doom. And the view is spectacular. Free fall IS the way to enjoy the splendid vistas of Northrend, sans a big bird butt in your face.

That's fun about two times. Okay, three times. Then I forgot about it untill...

I'm running around doing quests in Stormpeaks on account I like 'em (amazing zone!) and I need the golds. That Titansteel helm for Prot Warriors is wicked hotness. It shall be mine.

Stormpeaks has these amazing and majestic views. Okay most of Northrend is like that, but the scale in Stormpeaks is huge and full of pure, stark beauty. Lately, I'm solo kicking the crap out of elite quest bosses. Have been for a while now, which is really neat. I did the troll boss (forget his name and too tired to look it up) in Zul Drak solo with the big kitty at the end of the Animal Gods chain. That's actually a good fight for a Prot Warrior. You stay alive until the kitty shows up. Then do as much damage to the boss as possible. When you eventually eat it, the kitty will keep the boss going. Corpse run back as quick as possible (it's not far), rez and heal/buff up. By then the kitty will be about done. You pick up the boss and finish him off. Three people, my ass. :)

Wandered again, sorry...

I get to the part of the harpies quest where I gotta kill the matriarch. And I'm thinking I'm all big and bad and solo'ing quest bosses left and right, no worries. I fly up there and start beating on her, and before long... I'm in the graveyard. WTF? See, she has the freezy thing that does massive damage, plus the nice hard hits coming in while you're frozen. And being frozen is a Very Bad Thing for a Warrior. No dodge, no block, no parry. Just sit and take it. It hurts bad.

So I figure I just need to get the self healing and mitigation down in the right sequence. So I rez and get ready to have another go.

Oh, there's a guy at Frost Hold who sells beer. Grab some of the Snowfall Lager. This is relevent I promise.

So me and harpie beeotch go at it again. I last a little longer, but she's down to half and I'm out of cooldowns, pots, and self heals. So I do the most reasonable thing I can think of. I turn and jump off the cliff.

Then it's a mad scrable to get my bags open and down a tasty, refreshing Snowfall Lager on my way down. And it worked!

The next 30 seconds are this wonderful free fall from hundreds of feet in the air into the village below, filled with the splendor of Stormpeaks laid out below me. Freakin' Awesomesauce!

As I finished off the Bran quests last night (brothers reunited and seperated by fate again... another win in the quest department for Blizz. /cry), I kept an eye out for other potential cliff diving opportunities. There's the absolutely dizzying cliffs off the coast where those Earthen are. And that big Maker's hole in the Steppes. ("I dived the Maker's Hole!" T-shirts will be available soon.)

I predict, with Snowfall Lager available, that Stormpeaks will be the ultimate hot spot in Azerothian Cliff Diving. But I'm already thinking of other places. Voldar and Violet are both mages... they already port and provide food, no reason they can't go along as a floaty buff. hee hee. I can think of few in Kalimdor that would be wicked. Have to work on making a list. I'll remember to remember location names (or at least not be so lazy and look them up).

Told ya it was just silliness today.

But fun silliness. Try it. :)

-Fri

PS Dear Blizzard, we need a diving animation. Thanks.