Warriors themselves are not really getting any love in WoW 3.
But the changes so far have been... meh to wtf?!? I won't even go there until after the patch. At this point, I'm taking a wait and see approach, even if my inclination is to rage and bitch and throw a fit. Ahem.
The more exciting changes for Warriors are coming in professions, and if you're a casual flower-picking plate wearer, things get really fun!
All subject to change of course. Some links are from the PTR version of WoWHead, so they'll break eventually. (And, let's face it, the chance of me going back and fixing 'em are pretty slim, so after 3.2 hits ya mights need to do a little searching. :P)
The first big news is that pots will now stack to 20. Ha! Okay, why not 100? Oh well, 20 will do. You'll be able to pack enough of those Indestructible and Speed Pots for several dungeon runs, extended questing, or long raids without having to refill.
Professionally speaking, it'll mean less runs to the bank alt to unload all those pots you've made for sellin'. And you can sell in bulk for larger at-once pricing. It won't necessarily change the per item cost, but it'll make it more convenient to rake in the golds.
On the other hand, maybe people will get so comfortable with the 20 stacks that they'll burn through them quicker. Which means they'll buy more. Selling is all psychology anyway. :)
The bennie ya get from Mixology is getting a boost, but no word as to what or how much yet. For Warriors, this is always huge. Any buff is a good buff. I'm hoping for more than just longer duration. A
A new alchemy quest! "The recipe for transmuting a Cardinal Ruby can be learned from a quest, given by Linzy Blackbolt in Dalaran." Any time we get a new Alchemy quest is a good day. No, no daily yet. Keeping fingers and toes crossed for that one, but not getting expectations up. The quest, apparently, is just transmuting the other epic gem enchants. Meh. I hope they change that. Epic gem requires epic quest, not standing in front of the mailbox wiggling your fingers.
Not exactly sure why each profession doesn't have a daily quest or five. Hmmmmm.
Speaking of transmutes... Has transmutation become a viable specialization again? Not! We ARE getting new transmutes for epic gems. I read that the cool down is currently set to 20 hours (subject to change). Which is fine. Start grabbing those gems and eternals for the initial wave of jewel crafters wanting to cut them. Do it early cause miners are gonna be charging an arm and a leg for the raw gems after the patch hits. You'll want to farm up all your Crystallized what-have yous, as well.
Warrior alchemists will, obviously, want to set aside a bit of epic goodness for themselves. Banana Shoulders has an AWESOME guide to the new gems thus far. Be sure to check it out and plan your transmuting accordingly.
Tip: If you're going for the golds, take a good reading (using AuctionLite or r) for the next few weeks of which Rare quality gems sell best. The Epic versions of those will most likely be pretty popular.
Warriors will be mostly interested in:
Red: Bold (STR) and Precise (Expertise) Cardinal Ruby
Yellow: Rigid (Hit), Thick (Def) and Smooth (Crit) King's Amber
Blue: Solid (Stam) Majestic Zircon
There's also Orange, Green an Purple combo versions of the above, of course. I'll be transmuting up and getting cut some Smooth King's Amber because my Crit sucks so bad.
The mats you'll want to start stockpiling now are:
Gems: Scarlet Ruby, Sky Sapphire, Autumns Glow, Twilight Opal, Forest Emerald, Monarch Topaz
Eternals: Fire, Life, Shadow, Air.
At this point, no Eternal Water. And Life and Shadow are actually used in two of the new transmutes. Don't forget to check your transmute eternal-to-eternal thingie. If you have Herbalism, for example, you'll end up with piles of cheap Eternal Life, which can be transmuted into the rarer Fire and Shadow Eternals.
Flask of the North is the new Neverending Gobstopper for Alchemists. Weeee! Currently you need four Frost Lotus to make one. Expensive for non-herbalists, but you only have to make it once. It gives you a nice boost to either Spell Power, Attack Power, or Strength. No word yet on if this is a random effect or you can choose to make a specific type of flask. WoWhead lists one recipe that appears to be a random effect version, and then one each for SP, AP, or STR. I'm hoping for the latter. If so, Warriors will probably make both the AP and STR version, but again, ya only have to do one of each.
While this won't replace your main Flasks or Exlixir combo, it's a perfect buff for running dailies, PvP, questing or normal/heroic dungeons on the cheap. Save those Flasks for the big runs!
I do wish these were profession specific non-BoP items, though. I know that other Alchemists can make 'em, but they may not have Herbalism which makes getting Frost Lotus a bit expensive. So why can't I farm up the Frost Lotus and make one for them? Dunno.
Endless Healing Potion and Endless Mana Potion now gives 2700 to 4500 instead of 1680 to 2160. Can't use it in arenas any more. /fine. This is an awesome boost. This, combined with your Alchemist trinket and, if you have Herbalism, Lifeblood and add in built-in Warrior healing abilities... bah, who needs a healer any more! Ha!
Okay, I do. And I love each. and. every. one. of. you! Really. I was just kidding. Heal me. Please? :)
Finally, apparently rage potions can now be used by Druids. Didn't know they couldn't... but um, hey more business is more business. Hooray for ragey druids! :D
Lifeblood gets a boost. From 2000 over 5 second to 3600 over 5 seconds, currently. Yah! The patch notes also say that it scales slightly with maximum health. I imagine that'll be a small percentage that balances out the total percentage healed between toons with medium-range health and toons with high health. So... Warriors will obviously get a healthy boost from Lifeblood. (Sorry, first and final pun for this post.)
Yet More Wishful Thinking
For Alchemy, I'd still like to see a new application or two. For example, I still like the idea of salves and oils that can be applied temporarily to provide an item buff. Those are fun. Nothing huge that would be "required," of course. Or incense that can be burned to provide an AoE buff/debuff. I know Blizz got away from this sort of thing, but it always added flavor to the professions that I think is lacking now.
For Herbalism, the only thing I'd like to see is a few more nodes added, and/or maybe sorta a faster reswpan rate. Not much, mind you, but just a touch. All too often lately, with two professions using herbs now, herb prices make it impossible to justify making the finished materials.
I do Glyphs, on Neveron, and Pots and simply won't do them if the price per mat isn't right. Professionally speakin, it kinda kills the market for finished goods. Mats should certainly be profitable, but they shouldn't be more profitable than the final product!
I don't think, sometimes, Blizz is terribly interested in the WoW economy, but it is a fun aspect of the game for many. A little tweaking to make the material goods professions a little more profitable would be a Good Thing. Yes, the gatherers should make golds, too, of course. But going to the expense and time needed to level up a crafting profession should have much greater rewards. With associated difficulty and cost to get there, of course.
Anyhoo... Alchemy and Herbalism are offering a lot more for Warriors. That's always awesome. If the Crusade patch keeps going the way it is, Warriors in general are gonna be visiting the proctologist to remove the nerf bat. Sigh. So take what you can get where you can get it!
Oh, and I finally found a class I like almost as much as Warriors. Don't know why I didn't try it out a long, long time ago. Shaman! :D Yah, I made a baby Dranei Enhancement Shammy... and she's a blast! Very Warriory like, yet.... very different. Different is good sometimes. :)