Sunday, June 6

Arms Quirks: Introduction

Is there really anything "bad" about being an Arms Warrior?!?

Of course not!

However, looking at those minor dings of imperfection couldn't hurt (much) and might just make us better Warriors. So, this isn't so much a QQ as it is a self improvement series.

As I'm sure is apparent by now, I'm not much of a gear-head. In fact, if the entire way gear was handled in WoW was changed to "what looks awesomesauce!" I'd be perfectly happy. I love my current armor, even if the pants have saddle bags (really?) and the shoulders and hat are a little too poky for my liking. Best looking set since the Grand Marshall stuff way back at 60. The Undead Slayer armor comes close, too, of course.

Anyhoo, I'm gonna focus mainly on abilities and how-to fighting for Arms in these posts. There's a few things about Arms that are tricky to pull off, and situations where you really, really need to be able to compensate for the dings in your armor.

We're gonna look at:

The Pretty Ballerina Bladestorm Nerf - Bladestorm can now be Disarmed. Really? I mean, really?

Stance Dancing - You still need macros to dance. Why? Good question but you still need them.

The Specialization Penalty - Why Arms Warriors are the only spec that gets "srprz! buttsecks!" every time you pick up a new shiny pointy stick.

Retaliation - The "Ha Ha right!" of Warrior abilities.

Interrupting - You don't have one, but you can get one for only $9.99 plus shipping and handling.

Gearing - Why is it so @$#%$ing hard to find a Trinket?!?

It takes a lot of work to be a good Arms Warrior. Let's get to it!


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